Clash Royale released today a new balance update. In this update the musketeer damage is raised by 3%, but the three musketeer’s elixir cost is now 10 instead of 9. The freeze card nerfed with damage down by 6% and reduced duration to 4 seconds. Here are the compete changes:
Clash Royale released today a new version of Clash Royale with exciting new features like new game modes, a new exploding card and many more updates. Here is a summary of the new features in January release:
Token Trading upgrade – You can now select four cards that your clan members can give you in cards trading. This gives more flexibility to you and your clan mates to make an exchange.
New Arena Called Spooky Town – Spooky Town Arena is starting at 3600 trophies. The trophy count of all arenas was updated to spread out evenly between arenas. Another related change is rearranging cards within the arenas. Cards already unlocked will not be affected even when dropping to a lower arena.
New Hogs Game Modes – Royal Hogs will be spawning automatically for both opponents every 12 seconds.
Mini-collection Game Mode – Build a deck out of a collection of 40 cards.
The wall breakers – A new card that will be released on February. Two Barrels with Gunpowder running straight to the tower and exploding.
The December update is a major release for Clash Royale. We’ve summarized all the new features:
New Tournament System
The tournament system is revamped with a new rewards system. The more you win tournament games the more rewards you can get. Every time you win you will advance up the reward track.
There are free rewards you get right away and at the end of the tournament you may choose to unlock all the bonuses for gems.
On top of that – Exclusive rewards will be given to the top players in the leaderboard. These rewards cannot be achieved unless you play the tournaments.
Last but not least – The new tournaments will be global.
Challenges Can be Continued!
This is one of my favorite new feature – You can continue a special challenge from your last success point. You keep your wins and start from zero loses. Now you can complete all challenges and get the best rewards.
New Star Levels
Star levels provides new cosmetics for max level cards. They are unlocked with star points from the moment you hit king level 13. From that point you accumulate start points every time you donate or upgrade a card. With the star points you can unlock star levels. Star level I – Awesome deploy effect and a cool border Star level II – Cosmetic changes Star level III – Enhances the cosmetic changes to a whole new card design
More Trade Tokens & Gems
The chance of getting trade tokens in war bounties will be double than current probability. War bounties may also include gems.
Emoticons
New way to get emoticons – The emoticons will be available in the shop, so you will be able to buy them with gems.
Get More Cards!
Speed up your request card timer and get more cards from your clan.
Heist mode
A 1v1 new game mode that will be released for a limited time. The game mode is a reference to Supercell’s new game – Brawl Stars. Protect your safe and get your opponents gold.
The Ramp Up challenge is about to end soon. I’ve tried a new deck that I’ve built specially for this challenge.
The deck is based on the giant and balloon. With average elixir cost of 4.1, no need for the pump specially when the moving into double time and triple time.
Elixir Cost: 4.1
Giant – The big tank that walks in front of all other cards. Used both for defense and attack.
Balloon – Great attack card used with the giant or the inferno as its tank. When used correctly can destroy a tower very fast.
Furnace – Great defense and attack building. Very good in defending the towers and helps the attack with its fire spirits.
Inferno Dragon – It’s main purpose is to destroy enemy’s tanks.
Bats – Quick support, usually behind other troops or to target grounds troops with only 2 elixir.
Electro Wizard – A multi purpose card. important to use it smartly when enemy has a lightning
Witch – I like to counter Pekka which was very popular is this challenge. Great behind a tank like the giant.
Fireball – A very useful spell. If your opponent has a three musketeer than save the fireball for it.
Today is the last chance to win the legendary Mega Knight card! If you still want to win it from the challenge than checkout our list of top players in action.
While watching each deck and its strategy think also how you would defend against these deck with your selected deck. Planning in advance your strategy against different types of decks will help you make the right decision in real time. So this list is not only what cards to select but also popular decks you will probably fight against.
So here are top decks and strategies:
Molt – Miner control style
Average Elixir Cost: 3.8
Chief Pat – Mega & Pekka
Average Elixir Cost: 4.1
Clash With Ash
Same deck as chief pat. It’s still always fun and informational to listen to CWA’s commentary.
The Rum Ham
12-0 using the following deck
Average Elixir Cost: 4
BenTimm1
Average Elixir Cost: 3.6
What is your preferred deck? Share with us your favorite deck. Good Luck!
The Mega knight challenge awards the winner of 12 wins with the new legendary card almost two weeks before the global release to the game. If you would like to win this card together with additional great awards you should prepare with a deck that will leverage the following:
The Mega night is included in each deck. It attacks only ground troops and buildings with area damage of 240, but with spawn or jump damage of 480!!!
You can choose any card for your deck even if you haven’t unlocked it yet.
In this post we will gather best decks to play in the coming challenge.
Mega Knight & Hog Cycle Deck
Average Elixir Cost: 3.6
This is a known version of a hog cycle deck, yet in this deck the mega knight replaces the Pekka.
Check out the following video on how to use the deck. In this video Chief Pat, plays the deck. You may consider replacing the goblins with the mini pekka.
Miner Control Deck
Check out this version of a miner control deck suggested by BenTimm1:
Average Elixir Cost: 3.9
Notice that the videos above created before the challenge started, so all the battles are in the clash royale’s developer arena.